Iron Harvest is a real-time strategy game set in the alternate reality of 1920+. Just what does that mean exactly? Well, it means that you’re going to lead hero characters, mechs, and soldiers into battle using cover mechanics and dynamic destruction into playing a major role in combat. If you want to learn more about this beautiful looking game, check out more info below.

“After World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.”

iron_harvest_art02The Game

Iron Harvest is a real-time strategy game (RTS) for Playstation 4, Xbox One and PC, set in the alternate reality of 1920+.

You lead hero characters, mechs, and soldiers into battle. Cover mechanics and dynamic destruction play a major role in combat. Your squads take cover automatically, but a simple brick wall will only offer protection against small calibers, not against mech-mounted cannons.

Throughout its open sandbox levels you have to find your own way to reach the goals set by the dynamic story line.

1920+ was developed by Polish artist Jakub Różalski and earned him a cult-following because of his beautiful artworks painted in the style of the old masters.

“We love games like Company of Heroes or Men at War and want to bring a similar gameplay experience to this fantastic world Jakub created.” Jan Theysen, Project Lead at KING Art Games.

The game is in its early development phase and is scheduled to launch 2018.

The World

iron_harvest_art04The game takes place in the world of 1920+, an alternate version of our own world where mankind, fascinated by technology, engines and iron, invented powerful walking machines. Once mighty weapons on the battlefields of the Great War, they are now part of everyday life.

Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again.

The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.

The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.

Rusviet Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air…

KING Art Games

KING Art is an independent game developer from Bremen, Germany. For the last 15 years, we develop games for all major platforms, with a focus on story-driven games. We’re one of the few developers who successfully developed three Kickstarter-funded games: The turn-based strategy game “Battle Worlds: Kronos”, the adventure game “The Book of Unwritten Tales 2” and the upcoming RPG “The Dwarves”.

Jakub Różalski

Jakub Różalski is a Polish concept artist, painter & illustrator and creator of the alternative world of 1920+. In his work he mixes painting styles of the impressionists and realists, rural atmosphere, mythology, wild nature & alternative history.




Press Contact: Julian Strzoda, [email protected]